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OpenGL_3D_Game

About OpenGL_3D_Game

This project showcases my ability to work at the intersection of software engineering and computer graphics. Using the Lightweight Java Game Library (LWJGL) as an OpenGL binding, I developed a fully functional 3D environment featuring real-time rendering, player-controlled character movement, and custom shader programs. This hands-on experience deepened my understanding of GPU programming, graphics pipelines, and the mathematics underlying 3D transformations.


About The Project

Mission: Develop a 3D graphics engine from the ground up to gain deep expertise in low-level graphics programming, GPU shader development, and real-time rendering architectures.

Technologies Used: Java (Core Application Logic), OpenGL via LWJGL (Graphics API), GLSL Shaders (GPU Programming), 3D Mathematics (Transformations & Projections).

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Summary

This project represents a deep dive into the fundamentals of computer graphics and game engine architecture. Following a comprehensive tutorial series, I implemented core rendering concepts including vertex and fragment shaders written in GLSL, model-view-projection matrix transformations, texture mapping, and real-time player input handling. The experience provided invaluable insight into how modern graphics applications communicate with the GPU, manage rendering pipelines, and achieve performant real-time visuals. This foundational knowledge directly translates to understanding complex visualization systems, simulation software, and any application requiring high-performance graphics.